EARLY LOGO ACTIVITIES 2 



Published by: 
EDIT (Educational Development in Information Technology)

Produced by: 
EDIT (Educational Development in Information Technology) 
Subject: 
Mathematics 
Age Range: 
5  11 
Format: 
5.25 in 40 Track DFS disc 
Compatibility: 
BBC Model B 
Original Price: 
Unknown

First released: 
1985

Protection: 
None 


Notes 
A collection of matching, counting and logic programs.



Program: 
Beads1 
Language: 
BASIC

Programmer: 
Anita Straker

Genre: 
Mathematics

Notes: 
A matching program for very young children. Matching by colour and/or shape. 




Program: 
Beads2 
Language: 
BASIC

Programmer: 
Anita Straker

Genre: 
Mathematics

Notes: 
A matching program for very young children. Matching by colour and/or shape but more difficult shapes. 




Program: 
Books 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Mathematics

Notes: 
Count the books. 




Program: 
Butterflies 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Mathematics

Notes: 
Count the butterflies. 




Program: 
Cubes 
Language: 
BASIC

Programmer: 
Anita Straker

Genre: 
Mathematics

Notes: 
A matching program for very young children. Matching differently coloured cubes. 




Program: 
Flowers 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Mathematics

Notes: 
Count the flowers. 




Program: 
Ghosts 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Computer Science

Notes: 
Get to the castle avoiding the ghosts. Give directions and distance to move. 




Program: 
Houses 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Mathematics

Notes: 
Count the number of houses. 




Program: 
Logic 1 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Computer Science

Notes: 
Swap two boxes at a time so that you get rows all of the same colour. 




Program: 
Logic 2 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Computer Science

Notes: 
Move the shapes so that each row has the same shape and each column has the same colour. 




Program: 
Match 1 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Mathematics

Notes: 
Match the shape. 




Program: 
Match 2 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Mathematics

Notes: 
Match the patterns. 




Program: 
Mirror 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Mathematics

Notes: 
Create a mirror image of the pattern by using coordinates. 




Program: 
Shape Hunt 
Language: 
BASIC

Programmer: 
Anita Straker

Genre: 
Problem solving

Notes: 
Similar to battleships. The player has to find the hidden shape. 




Program: 
Snakes Alive 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Mathematics

Notes: 
Practice at counting and recognising long and/or short. 




Program: 
Starlight 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Mathematics

Notes: 
Count the large or small stars. 




Program: 
Treasure Hunt 
Language: 
BASIC

Programmer: 
Annette Parkin

Genre: 
Mathematics

Notes: 
A two player game where each player uses coordinates to find the hidden treasure. 




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