MICROS IN THE MATHEMATICS CLASSROOM  
   
Published by: Longman
Produced by: Shell Centre for Mathematical Education
Subject: Mathematics
Age Range: 9 - 15
Format: 5.25 in 40 Track DFS disc
Compatibility: BBC Model B, BBC Model B+, BBC Master 128
Original Price: Unknown
First released: 1983
Protection: None

Notes

A compilation of mathematical programs.

   
Program: BarSet
Language: BASIC
Programmer: Graham Field
Genre: Mathematics
Notes:

A pictorial bar chart program. Design pictures using the BarPic program and display them in bar charts with this program.

   
Program: Counters
Language: BASIC
Programmer: Anita Straker
Genre: Mathematics
Notes:

A two player number game where you try to make the given total using numbers from a box.

   
Program: Counting Words
Language: BASIC
Programmer: Anita Straker
Genre: Mathematics
Notes:

Translating a verbal representation of a number into its digit form.

   
Program: Ergo
Language: BASIC
Programmer: Anita Straker
Genre: Mathematics
Notes:

Try to discover the horizontal and vertical rules linking the numbers.

   
Program: Eureka
Language: BASIC
Programmer: Richard Phillips
Genre: Mathematics
Notes:

Found in Software Pack 2

   
Program: Function Graph Plotter
Language: BASIC
Programmer: Richard Phillips, David Rooke & Alan Wigley
Genre: Mathematics
Notes:

A graph plotting program which plots functions input by the user or from files created by the MAKEFILE program on the disk.

   
Program: Pirates
Language: BASIC
Programmer: Colin Wells
Genre: Mathematics
Notes:

Using coordinates to find the hidden treasure.

   
Program: Snook
Language: BASIC
Programmer: Jon Coupland
Genre: Mathematics
Notes:

An investigation into the number of rebounds occur on a snooker table of different sizes before the ball goes into a pocket.

   
Program: Sub Game
Language: BASIC
Programmer: Brian Ives
Genre: Mathematics
Notes:

Play against the computer to practice subtraction. Involves problem-solving.

   
Program: TabCar
Language: BASIC
Programmer: A Haskins
Genre: Mathematics
Notes:

Practice multiplication. See if you can get your car to the finish before the computer.

   
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