The best way to check out any product is to use it for a real
task and computer software is no exception to this. As the ICT coordinator at a junior
school, well resourced in terms of computer hardware, I am always keen to discover new
software which will enable pupils (and staff) to exploit the power of the available
technology. It was with these points in mind that HyperStudio was put to the test.
The following account describes a cross-year group project using the software and some of
the learning outcomes achieved.
While there are always times that we can learn alongside children, with the number of
features the program claimed to have, I wanted to have a relatively good understanding of
what it could do and how to do it before using it in class. Initially time was spent
reviewing the example projects and this was followed by time creating my own cards and
placing backgrounds, clip-art, buttons, image and text boxes on them generally
finding my way around the available tools. What was most surprising was just how easy it
is to create complex cards with a high degree of multimedia content.
Generating a project
Time spent
exploring the software also allowed me to consider how HyperStudio might be used
for a project within the school. Although a good range of ICT activities takes place,
these rarely involve work across year groups so I decided a project which could use
input from more than one year group would be beneficial. This would not be an easy task
with approximately 230 pupils on roll!
My class had been examining promotional leaflets from local businesses as part of the
term's topic and had also looked at the latest copy of the school prospectus. The children
had already suggested creating their own leaflets and their idea was adapted for the HyperStudio
project Paulton Junior School's Computer Prospectus, written for
children by the children.
With an impending end of year Open Evening, it would also be good if the project could
be displayed for the children's parents to see something of the quality of ICT education
that can take place in school today. The prospectus could prove to be the ideal vehicle
for this and the forthcoming Open Evening provided a real purpose and timescale for the
children to work towards.
Getting the ball rolling
One of the first hurdles to overcome was introducing the children to how the program
worked as a series of cards which could be linked to each other The analogy between pages
and chapters in a book was extremely useful for helping the children's understanding. This
led into pre-computer work, where the children decided on the general areas of content to
be included in their prospectus and also considered how this could be organised. Using a
small group of children, cards labelled with content areas were shuffled around to reach
an agreed layout for the information; eventually the cards were fixed to a large sheet of
paper and lines drawn to show which cards would link to each other.
Another group of
children then allocated titles for each card and the range of media that would be used to
present the information on them. This provided a 2-dimensional view of the project in a
flow diagram format and helped the children to develop an overview of what they were
trying to achieve. The diagram proved useful later when the children were creating links
between individual cards as they had something concrete to refer to.
The next stage involved distributing tasks, such as preparing a piece of writing or
drawing a picture, to children throughout the school. This was again done by another group
of children with class teachers helping to ensure a range of children were to be involved
in generating the content for the prospectus.
To the studio
As the version of HyperStudio was a single licence copy and due to the time
scale we were working to, other computers were also used to prepare text and images using
Windows Write and Paint. The children saved their work to floppy discs so it
could be transferred to the system where HyperStudio was installed. The range of
files that HyperStudio recognises made it simple to import the text and images into
the program when they were required. Only the Year 3 children entered their text directly
into the HyperStudio program, but if more time had been available the whole project
could have been created directly within the program. To enhance the prospectus and give it
a more professional edge, some children used a Casio CV-l0 digital camera, on loan from
The Consortium, to take photographs. Their only disappointment was that the photographs
could not be directly imported into HyperStudio and had to be converted to bitmap
format first! However, having done this, the photographs imported effortlessly.
Use of the HyperStudio program itself was therefore mainly undertaken by the
editorial team, who worked in pairs to create one card per pair of children. The editors
were responsible for creating text and image boxes and importing items into them. They
also set out each card, added background colours, titles and buttons to link to other
cards. Much of this work took place with very little adult support using a peer tutoring
system to transfer skills between the editors. With little effort the children taught
themselves how to add sounds to buttons and to use different transitions as the program
moved between cards. While this work was being undertaken I discovered a useful feature
the program checks whether updated stacks should be saved! A great failsafe
ensuring the children's work was not lost at any stage.
Time for the show
The prospectus was
finished in time for Open Evening. Children enthusiastically demonstrated it to their
parents and governors, who made a number of favourable comments including 'not only does
it show what our children's school is really like it also shows what our children can do.'
By the time the project was completed over fifty children had played some part in the
process either as artists, authors, photographers or editors. To extend involvement
further copies of the prospectus were installed on the rest of the school's multimedia
computers along with the HyperStudio player. This allowed all children in school to
have access to it.
Many children were eager to explore 'their' prospectus including those who had not
played a direct role in its creation. The children were most impressed by the way hidden
and timed buttons could be added to cards and how they could be 'made to do special tricks
like making things hide and then come back again
because it makes it exciting to
use.' They also liked the way sounds can be associated with buttons because, 'then you
know if you clicked in the right place.'
Learning opportunities
In terms of relevance to the National Curriculum, using HyperStudio offered many
opportunities for developing the children's ICT capability. Paraphrasing from the Key
Stage 2 document, HyperStudio was an excellent platform for children to combine
text, images and sound in one 'document' and therefore to communicate information and
their ideas in different forms; editing their product allowed the children to organise and
reorganise their work using ICT equipment and software. The discussions that resulted both
during and after the project was completed provided opportunities for the children to
consider experiences gained from using ICT.
The Chris Robson Memorial Prize (£200) is awarded annually to the writer of the best
article on classroom practice from the previous year's publications. It commemorates a
former publications editor and MAPE stalwart, Chris Robson, who died of breast cancer in
1995.