Geoff Turrell
Headteacher, St Peter's Church of England Junior School,
Harborne
This article first appeared in MAPE Focus on Communications Summer 1999
Imagine you have developed a project with a school in another part of the world. The project is modest in ambition. It involves your Year 4 children researching the games they play in the playground and swapping this information with the partner school on the other side of the world. The children in your school arrange to meet with the partner school. They go to the computer early in the morning (after all, it's late afternoon in the partner school) click over the partner school's name and wait. The phone rings and instantly a clear video picture filling half the computer screen appears. You can see the children in the partner school classroom and their teachers, and it is clear from their reaction that they can also see you. You pass your greetings across the world and quickly settle down to comparing the information that has been gathered by the two schools. The children in the partner school explain the most popular game they play in the playground. Three of the children stand up and show you how each child plays their part. As they chant out the rhythm that accompanies the game, the children watching the screen at your own school beat the rhythm in perfect time.
You in turn connect the school video camera to the rear of your computer and show the partner school a small prepared video excerpt of the class playing a popular skipping game in the school playground. The partner school becomes very animated about the video footage and is unsure exactly where four of the children are positioned in relation to one another. You click over the icon of a whiteboard and you begin to draw with the mouse a diagram of where each of the four children stand at the beginning of the game and where they move as the game progresses. As you draw on the computer screen, you give your own running commentary to clarify the diagram. One of the children in the partner school asks where the skipping rope goes in your diagram, and they begin to draw it on your diagram. Everyone seems to have a clear picture of what goes on, but you promise to send some still photos and your children's accounts of the game before the session is closed. You click over your prepared files and they instantly appear on the partnership school's computer. Just to make the exercise complete, you offer to take the partner school to your school website. You click over your Internet icon and surf the net to your school website, passing comments into the microphone as you go.
Video conferencing is the facility to send and receive 'live' video and sound to anyone else that has a video conferencing system. Facilities include file transfer, sharing whiteboards, and sharing applications on each of the computers connected. It is also more than this. It opens up new educational opportunities, new ways of communicating, and new application horizons.
Most users of video conferencing are currently business and higher education professionals, but more and more schools are beginning to recognise its potential for establishing meaningful and productive projects that enhance a broad range of curriculum-focused activities. The most exciting development in the past months has been the rapid reduction in the price of the video conferencing kits and the steady increase in their quality and power. Make no mistake about it... video conferencing is going to make a big impact in the classroom of the near future.
To achieve a video conferencing capability, a school needs to investigate the current cost of the hardware.
In most cases (and this is changing rapidly) the hardware consists of:
1. a small video camera (easily mounted on top of the computer screen);
2. a video capture card (that needs to be fitted into the computer);
3. some communication software;
4. an ISDN2 telephone connection (it looks like a standard telephone connector only bigger!).
If the list of components looks daunting, it may be reassuring to know that many of the companies selling video conference kits sell the components bundled together, which in theory, makes life a little bit simpler. A good set of computer speakers is recommended as well as a (fast) modern computer.
Full video conferencing requires a great deal of data passing between schools (often referred to as bandwidth) and this is where the ISDN2 connection comes in. An ISDN line installed in the school offers high-speed data transfer. A connection fee, an installation fee and a quarterly rental charge need to be added to the cost of the original video conference kit. The ISDN line effectively enables two telephone lines to carry information to and from each of the places video conferencing. One line is used to carry the video signal, the other to carry the sound.
When two schools video conference, one school phones the other (using the ISDN telephone number). Once a connection is established, the software takes over and each school receives a picture and sound from the other school. There can be problems with the current software. There are different pieces of video conference software out there and they do not always talk happily to one another. The most reliable connections are made when each school has the same video conference system and the same software. While it is possible to connect across different hardware and software platforms, there is usually a price to pay, a slow picture refresh rate, unusable shared resources (the whiteboard, etc.), or Windows errors.
There are other technical considerations too. Good quality sound is essential for video conferencing. This in turn can create echo problems (when school A speaks to school B, B's microphone may pick up A's voice and echo it back into A's speakers); the result can be very halted speech as the children hear their last few words repeated just after they have spoken them, and before they have properly formed their next few words.
Two simple solutions to this problem exist.
Once the software and hardware are installed in the computer, the real work of video conferencing can begin. The first step is to find people to video conference with, ideally people with the same kind of software and hardware as you. BECTA (formally NCET) have produced a very useful video conference directory for schools. This lists current school users, the kind of system they are using and also the sorts of projects that the school was interested in developing when the directory was compiled. The directory is regularly updated and is available on the BECTA website. The directory makes a good starting point and once you have begun to explore the world of video conferencing you will soon make valuable contacts and begin to build up a number of useful project schools. As with all such contacts, start small and do not spread yourself thinly. Better to have two quality video conference contacts than span five continents with a contact in every port.
Video conferencing is very different from using the Internet. Using the Internet, we often do not come in direct contact with the people at the other end of the line; we do not see them on the screen in real time (although this is becoming more and more common), and the contact is relatively cheap. With video conferencing the ISDN phone charges can be double normal phone rates (quadruple on some international calls), and are only occasionally local calls. The line rentals are more than a standard charge, and the installation costs, plus the original outlay for the hardware all concentrate the mind. Video conferencing on-line costs money, not enough money to prohibit its use, but enough to ensure that when it is being used, it is being used productively and cost effectively.
When video conferencing is first used, the difference from using the Internet becomes clear. Even the most outspoken, gregarious and single-minded children have a tendency to clam up completely when they see and hear the unfamiliar faces on the computer screen and hear the equally unfamiliar accents of the contacts. Without careful planning, a session can quickly descend into long pauses and embarrassing silences. This is likely to be punctuated with the occasional question about a person's favourite pop group or football team.
The key to successful video conferencing is planning. It is important to establish the purpose and scope of each video conference session. What do your children need to get out of it and what is the partner school hoping to learn? If children know the purpose of the session and have a specific goal, the experience is likely to be more productive and focused.
About 2 years ago, St Peter's CE Junior School set up a small project to investigate the potential of video conferencing for a junior school audience. Over those two years, some valuable lessons have been learnt and a pattern of working has emerged that is increasingly productive and meaningful... and even exciting!
The following list gives a flavour of some of the projects that have been planned by St. Peter's and will give some insight into what is possible.
Design a machine to lift an egg one metre off the ground.
When the children had designed the egg machines, they video conferenced with a local university. The children discussed the development (and problems) associated with the challenge with the professors in the technology department. They demonstrated the machine and answered the University staff's questions. The University then awarded points for technical harmony, creative flair, elegance, and efficiency.
3. The Lecture. A Lecture delivered from Helsinki University involving up to 12 schools video conferencing at once.
4. Twinned School Projects. Video conferencing with children in Singapore where each school shares information about playground games, adopting a city monument, a visit to a local environmental study centre, and comparing Victorian Birmingham with Singapore a hundred years ago, and growing and swapping national vegetables.
5. Secondary Transition. Year 6 children video conference with the secondary school they will be attending the following September. They video conference with Year 7 pupils who allay their fears, answer their questions and initiate friendships in advance.
6. Modern Languages. Year 6 children learning French video conference with pupils in Lyon to practise their conversational French (and of course the children in Lyon get to practice their English).
7. Shared Teaching. A link with a local Primary school results in specialist groups of children being taught via video conferencing (groups of children considered 'gifted', as well as groups on the Special Needs code of practice).
Once projects like these have developed, the list of possibilities can grow further, only limited by the imaginative application of the facilities offered by this technology.
One reason why the future of video conferencing is assured is that it is possible to video conference across the Internet. Several companies produce video capture cards that enable a standard video camera to connect to the computer and transmit video data across the Internet. There is even 'free' software to help - the most well known being 'See You See Me' (CuSeeMe). Creative Labs also produce WEBCAM 11; this includes a small camera that connects to the keyboard port of the PC (no internal boards to fit). This allows video conferencing using NetMeeting ('free' with Windows 95 PCs). The cost is a mere £75 (inc. VAT). These Internet systems are in their infancy at the moment; the frame rate is often painfully slow, the picture small, and they seem to be populated by the more bizarre fringes of the Internet. However, they make good video phones (it is perfectly possible to speak and see friends the other side of the world for the cost of a local phone call - providing they too have a similar system). They also provide whiteboard and file transfer facilities.
Give these systems two more years of development and true video conferencing over the Internet will become an everyday experience. When this happens watch out for Home Learning applications, global video phones, and the Virtual School.
Information about Video conference systems can be found at the BECTA website: http://www.becta.org.uk/gen-sheets/desktop-vc/