So the letter has arrived! You have a date for your inspection!
No doubt preparations have been in hand for some time, but what about information
technology? Has that been forgotten or simply pushed to the bottom of the queue? And what
will be expected anyway?
The 'Desirable Outcomes' state that pupils should 'use technology, where appropriate,
to support their learning'.
What does that statement really tell us? On the face of it -- not a lot! But if that
outcome is to be effectively implemented, it requires the same thought and preparation as
other aspects of the curriculum.
Let's start with the term 'technology'. Instinctively, people think 'computers'. But
technology or information technology (IT) is broader than that. And in many pre-school
settings there are other good examples of information technology around -- tape recorders,
video recorders and fax machines -- maybe even programmable toys and electronic music
devices. Whilst some settings may have a computer, or access to one through a close link
with a primary school, others as yet may not. If you are one of the latter, try at least
to make use of technology in the broadest sense.
The second part of the statement is even more important. It's to do with how technology
is used -- it has to be appropriate and to support learning. So it's not simply a question
of having a computer switched on -- or a programmable toy or anything else, whatever it
is. It has to link with the rest of the curriculum -- for example, to develop skills that
are being worked on in other areas, such as number recognition or reasoning, or it may
develop further understanding of a topic such as the sea or the farm.
From this a whole series of questions emerge.
Is information technology included in curriculum planning?
Whilst in small settings with only a few staff, planning can work successfully on a
less formal basis, larger nurseries will require a greater amount of written information
so that all members of staff can be made aware of the purpose of IT activities and
understand the context in which it is taking place.
- How does it relate to long term planning?
- What are the learning objectives?
- Why is this particular teaching method being used on this occasion?
This detailed planning should also contribute to continuity and progression so that
staff build upon the children's existing knowledge, understanding and skills.
Which areas of learning are being supported through the use of information
technology?
If IT is being used, it may have developed on an ad hoc basis rather than
through deliberate planning. At this point, it would helpful to list the uses that are
made of IT. As far as the use of computers is concerned, this may well have been
determined by the software available, rather than by the aspects of learning or skills
that are being developed. For instance, there may be a glut of language programs, but
little on numeracy. A programmable toy may be developing a wide range of skills, but these
may now need to be reviewed and extended in the light of the desirable outcomes.
Does information technology improve the quality of teaching and the quality of
learning?
In order to do this, IT needs actually to make a positive contribution to
develop progress in learning and raise attainment. This is why the purpose needs to be
clear in the planning. It is not enough that they are having a 'dabble' or simply gaining
awareness of technology. Information Technology can be put to a far better use than that.
If IT is being used well, it should be approached in the same way as other activities.
For example, there should be good interaction with the children, effective and challenging
questioning to develop thinking and language, and a growing independence should be
encouraged.
Does it raise expectations of the staff for pupils' attainment?
One danger when IT is first introduced is that staff underestimate children's
capabilities or are so impressed by the outcomes that they neglect to analyse the skills
involved. For instance, a computer can produce a beautiful hard copy/print-out in colour
of the children's work and the fact that a child is able to manipulate the mouse or other
input device may seem a massive achievement to a less confident member of staff.
The important questions are:
- What has the child gained from the activity in terms of real skills, knowledge or
understanding?
- Has this method helped them to achieve something that they might not have done through
other methods?
How can it support individual pupils?
Work with IT, as with all other teaching, must meet the needs of all
children:
- Is it used to extend and challenge the more able pupils?
- Does it help pupils with English as an additional language?
- What about pupils with special needs?
The great strength of IT as a resource is that it can make a strong contribution to the
teaching of able children and to those with special needs, enabling the latter to carry
out tasks that they might otherwise not have been able to tackle, boosting their
confidence and self-esteem and reinforcing skills which they find it difficult to master.
How is information technology monitored?
Being aware of the strengths and weaknesses in the use of IT within the setting will
enable improvement to take place.
- If it is felt that IT is a weakness, how is this being tackled?
- Is there a development plan?
- Is IT included in resource planning?
- Are staff deployed so that their IT skills are taken advantage of?
- What are the training needs?
- Is formal training planned or are there other methods in place, such as one member of
staff supporting another?
What happens if there is no information technology?
Obviously this fact would rear its head in the report. In fact it could appear in
several places -- not only as a weakness in the section on knowledge and understanding of
the world but also as a weakness in the quality of teaching, in resourcing and as a key
issue for action.
So, look around and see what IT you can find. If there is very little, recognise this
as a weakness and decide how it will be tackled both in the short and long term. If you've
got that far -- at least you've made a start!
How can IT support the six areas of learning?
1. Personal and social development
- Social skills -- working in pairs or as a member of a group; learning to share and
cooperate with one another; developing independent learning and decision-making.
2. Language and Literacy
A multi-sensory approach -- pictures, words and sound.
- Talking stories/nursery rhyme books -- basic language learning skills (left to right,
top to bottom); listening; learning that words convey meaning. Sound and animation aid the
interpretation of pictures and understanding of meaning; books presented interactively.
- Talking wordprocessors -- listening to their own words being read back to them; their
stories where adult acts as scribe.
- Specific skills -- e.g. letter recognition, the shape and the sound of letters.
- Multimedia authoring package -- create pages that contain pictures, sound and words.
Advantage for young children -- not dependent on hand writing/spelling; can be a stimulus
to the purposeful development of oral language skills. For instance, after a day out at a
farm, photographs taken with a still video camera could be used alongside the children's
own recorded voices -- 'I liked the pigs best'; 'We fed the lambs'.
3. Numeracy
Visual representation of mathematics.
- Counting, matching, sorting, sequencing and shape recognition can all be learnt in a
colourful, interactive environment. This supplements practical activities and is an
introduction to more abstract representation. i.e. it can provide a bridge between
concrete and abstract thinking.
- Mathematical vocabulary such as bigger than, in front of, can be developed. Animations
can demonstrate the meaning clearly.
4. Knowledge and Understanding of the World
Children have a natural curiosity about the world and about information technology
itself.
- Television and video are an accepted part of their life. Fax can send words and pictures
to another school or to parents, computers can contribute to all areas of learning, and
programmable toys, which enable children to give instructions such as forward, back, left
and right, develop spatial awareness, logical thinking and sequencing.
- Software is available which will enable them to become more aware of their environment
-- creating a scene such as the buildings in a town, the contents of a house, the
creatures that live in a pond or the animals that live on a farm.
- CD-Rom can open up many areas for exploration -- under the sea, outer space and life in
other countries.
5. Physical development
- Using a mouse or other input device to control what is on the screen develops hand-eye
co-ordination, controlled movements of the hand.
6. Creativity
- Art packages -- as an extension to other art activities -- shapes produced very simply;
changes can be made; whole areas of colour removed or added; Brush width easily varied;
effects such as spraying.
- Electronic music devices enable children to use their imagination and express
ideas/feelings. Small, free-standing keyboards can play, record and re-play a series of
notes with a range of different instruments/effects, including animal sounds. More
elaborate systems can be linked to a computer. Music produced by the children can then be
added to multimedia presentations, for example to accompany their pictures.