Teaching Thinking and ICT |
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Thinking about effective computer software, on-line content and games for teaching and learning
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Learner
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Computer
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Interactivity as conversation has the potential to promote learning. The 'conversation' works best if all three operations are well done, by both participants. So, software designed for group work should be able to accept input, process it and provide output which promotes conversation, with no loss of quality at any stage. At the same time, software can support the learner or group who have the purpose of making meaning from the content. A good 'conversation' is therefore one in which concepts are generated and formulated, ideas understood and information assimilated, memorised and contextualised. So, effective software can provide the learner with simultaneous access to content and to the ideas of others, which is one reason why the integration of ICT into classrooms has created such interest and enthusiasm within the teaching profession and society generally.
In classroom settings, two ways that computers can be used are:
Some of the best software will not only interact with the learner but encourage learners to interact with each other. Computers can support productive interaction between the teacher and the learner, or between learners. This facility, to support learner interaction, is one of the most exciting options that computers offer education. The potential for learning and development is transformed as learners converse with each other and interact with the software, pooling their joint mental resources to allow each learner to do better than they could alone.
The conditions which affect the quality of this process are:
Computers support learning as a social activity. Individuals working on separate computers may confer with one another in a range of school, library, home and workplace settings. Encouraging such social thinking is educationally effective in that talk allows people to put thoughts into words, to defend and elaborate their ideas, to recall previous thoughts and suggest revisions, to justify assertions with reasons. Undertaking this process allows learners to refine and extend their thinking. Such creative collaboration offers other benefits for the learner too. Learning to work in teams is extremely important, as is learning to use the specialised vocabulary of a discipline or community, valuing the ideas and opinions of others, and becoming an independent thinker whilst retaining an awareness of what is to be gained by rational discussion. Effective on-line content can help learners to understand the power of collaborative conversation with others as a tool for thinking. Assuming that there is supportive teaching, on-line content can offer direct help to pupils who are working together in a group. (However, this 'help' may be ignored by pupils who are unaware that the quality of their discussion is of key importance). Software designed to help establish and sustain collaborative work will offer:
Whether on-line content is educationally effective largely depends
on high quality design with a clear educational purpose, and the
explicit and mutual aims of teacher and learners using the software.
Educational purposes are achieved through meaningful interactivity
which makes good use of technology. Content can usefully support
learners who are working in collaboration so that thinking together
allows high achievement for each individual.
Further information
The Becta Curriculum Software Initiative has the aim of supporting
the generation of high quality resources for teaching and learning.
http://www.becta.org.uk/technology/software/curriculum/index.html