COMPUTING TODAY INDEX FOR BASIC
VOLUME | PAGE | ARTICLE | LANGUAGE | DESCRIPTION |
November 1978 | 09 | Beginning BASIC | BASIC | The first of a series of articles about learning BASIC. This article deals with the use of algorithms and flowcharts. |
23 | TRITON software - BASIC | BASIC | An overview of the dialect of BASIC found on the ETI TRITON microcomputer. | |
December 1978 | 10 | Beginning BASIC | BASIC | Descriptions of some of the commonly used BASIC statements. Part 2 of the series. |
31 | Missile | BASIC | A small, 1K, BASIC program for the game 'Missile Command'. Written for the ETI TRITON microcomputer. | |
January 1979 | 17 | Reversal | BASIC | A re-arrange a random set of the digits 1 - 9 into numeric order by reversing any number of digits from the left. Try to take the minimum number of moves. |
27 | Beginning BASIC | BASIC | Part 3 of the series on learning BASIC looks at conditional branching. | |
March 1979 | 25 | Beginning BASIC | BASIC | Part 4 of the series of articles about learning BASIC. |
42 | Card Sharp | BASIC | An implementation of the card game Pelmanism written in generic BASIC. | |
67 | Stomper | BASIC | A game in which one chases an insect around the screen to kill it. | |
68 | Geography Test Program | BASIC | A simple test on the names of capital cities of various countries. | |
April 1979 | 25 | Beginning BASIC | BASIC | Part 5 of the series about learning to program in BASIC |
54 | Ambush | BASIC | A test-based shooting game. | |
May 1979 | 35 | Mastermind | BASIC | A version of the Mastermind board game written in Tiny BASIC. Suitable for any machine. |
35 | Reversal | BASIC | Reverse digits to put a set of random digits 1 - 9 back into numeric order. | |
35 | Confuse A Cat | BASIC | An update of the program of the same name in the TRITON manual. | |
37 | Rendezvous | BASIC | A game in which one has to rendezvous a space craft with the mothership. | |
38 | Double Dice | BASIC | A program to draw the results of two dice being thrown. | |
40 | TRITON programs | BASIC | A suite of five short BASIC programs written for the TRITON. | |
41 | Submarine Game | BASIC | A game in which an unseen submarine is hunted by your destroyer. | |
42 | Hex-Bug | BASIC | A program for examining a computer's memory and outputting the contents as Hex numbers. | |
43 | Tolinka | BASIC | A chess game recorder. | |
62 | Beginning BASIC | BASIC | Part 6 of the series. A run through of the development of the game Nim on a microcomputer running BASIC. | |
June 1979 | 34 | Minefield Game | BASIC | A PET BASIC game to save two people trapped in a minefield. |
45 | Beginning BASIC | BASIC | Part 7 of the learning BASIC series continues with a discussion of the NIM game presented last month. | |
July 1979 | 49 | Beginning BASIC | BASIC | Part 8 of the series looks at extended BASIC. |
60 | BASIC Football Game | BASIC | A football game written in standard BASIC. | |
August 1979 | 22 | Grave Work for PET | BASIC | A look at how the PET microcomputer can be used in relation to genealogy. |
60 | Calendar | BASIC | A program for the TRITON to print out monthly calendars up to the end of 1999. | |
68 | Mini Ledger | BASIC | A program to handle a mini sales ledger for a small business. | |
September 1979 | 13 | Maths Quiz | BASIC | A simple mental arithmetic maths quiz written in standard BASIC. |
13 | Worm Race | BASIC | A game written in standard BASIC in which three worms wriggle across the screen. Bet on which one wins. | |
13 | Double Die | BASIC | A short standard BASIC program to simulate the throw of two dice. | |
13 | Golf Game | BASIC | A short standard BASIC program to display the trajectory of a golf ball. | |
13 | Heads Tails or Draw | BASIC | A coin tossing game written in standard BASIC. | |
14 | TRITON BASIC | BASIC | A review of the TRITON v5.1 BASIC interpreter. | |
48 | Hangman | BASIC | A version of the Hangman game written in PET BASIC. | |
56 | Beginning BASIC | BASIC | Part 9 of the series on learning BASIC looks at string handling. | |
68 | Brands | BASIC | A text based racing game simulation written in standard BASIC. | |
October 1979 | 12 | Problem Page | BASIC | Problems to be solved using BASIC. |
20 | TRITON Accounts | BASIC | A simple double entry book keeping program witten in TRITON BASIC for small businesses. | |
54 | Star Trek | BASIC | A version of the Star Trek game written in Tiny BASIC. | |
69 | Beginning BASIC | BASIC | Part 10 of the series continues looking at extended BASIC features. | |
November 1979 | 36 | Battleships | BASIC | A BASIC version of the game Battleships written for the RM 380Z. |
56 | Problem Page | BASIC | Problems to be solved using BASIC. | |
69 | Beginning BASIC | BASIC | Part 11 of the BASIC programming series looks at binary searches. | |
December 1979 | 35 | Stock Control | BASIC | A small business application for the TRS-80 to handle stock control. |
54 | Problem Page | BASIC | Problems to be solved using BASIC. | |
January 1980 | 10 | Problem Page | BASIC | The Knight's Tour. Problems to be solved using BASIC. |
14 | Labyrinth | BASIC | A 3D maze game written in Tiny BASIC for the TRITON. | |
32 | Calendar Calculator | BASIC | A BASIC program to print out a year planner. Written for the EduSystem 50. | |
36 | Beginning BASIC | BASIC | The final part of the learning BASIC series. A final look at flowcharts and algorithms. | |
62 | Pontoon | BASIC | An implementation of the game Pontoon written in BASIC. | |
February 1980 | 12 | Problem Page | BASIC | Problems to be solved using BASIC. Solution to the Knight's Tour. |
36 | Safebreak Game | BASIC | A standard BASIC game in which you have to guess the computer's number code. | |
37 | REM for Trekkies | BASIC | Modifications for the October 1979 Star Trek program. | |
38 | From NY to LA | BASIC | A standard BASIC program to calculate the shortest distance between two places on Earth. | |
61 | A Reflex Tester | BASIC | A game in BASIC that tests one's reflexes. | |
March 1980 | 22 | Problem Page | BASIC | The solution to the format problem from last month. |
28 | Outtie Invasion | BASIC | A space shootin game. Destroy the Aliens before they destroy you. | |
33 | Moonbase Alert | BASIC | A game in which you must shoot down the invading spaceships. | |
48 | Gas costs | BASIC | A BASIC program to calculate household gas consumption and costs written for the TRS-80. | |
51 | Home Finance | BASIC | A BASIC program which keeps track of a household budget written for the 8K PET. | |
71 | Lingo.Bas | BASIC | A standard BASIC program to aid learning of a foreign language. | |
April 1980 | 26 | Library Building | BASIC | A discussion about building a BASIC programming library of routines and suggested ways of doing this. |
31 | HP85 Brief | BASIC | A preview of the Hewlett Packard HP85 microcomputer. | |
38 | BASIC Pontoon | BASIC | A standard BASIC version of the card game, Pontoon. | |
39 | Pinball | BASIC | An implementation of the game Pinball on an 8K PET written in BASIC. | |
40 | Variable Saver | BASIC | A method of saving BASAIC program variables for the TRS-80. | |
41 | Number Game | BASIC | A game in which you have to type in a sequence of digits displayed on the screen for a short time. Written in TRITON BASIC 5. | |
43 | Spaceship | BASIC | A space dogfight game written in BASIC for the PET. | |
47 | Blck Box | BASIC | An implementation of the game Black Box written in BASIC for the Ohio Superboard or UK101. | |
52 | Problem Page | BASIC | Solutions to last month's problem. This month the problem is hunt the prime number. | |
May 1980 | 10 | Computa-Pattern | BASIC | A BASIC program to draw patterns on the screen written for the TRS-80. |
18 | Problem Page | BASIC | Solving problems with BASIC. | |
32 | Motoring Finance | BASIC | A PET BASIC program to handle car ownership finances, running costs etc. | |
June 1980 | 13 | Shop Steward | BASIC | A simulation of trades union activity written in BASIC for the Apple II. |
55 | Problem Page | BASIC | Solving problems with BASIC. | |
68 | Kirk vs the Cursor | BASIC | A version of the Space Attack game programmed in PET BASIC. | |
July 1980 | 12 | Mailing List | BASIC | A BASIC program for the TRS-80 Level 2 which builds an address book and prints mailing labels from it. |
24 | Battle of Britain | BASIC | A text-based simulation of the Battle of Britain written in standard BASIC. | |
30 | Hex Routines | BASIC | Some short BASIC routines to handle memory and machine code on the TRS-80. | |
32 | Softspot | BASIC | A Domestic Fuel Cost program written in BASIC for the TRITON. | |
54 | Micro Examination | BASIC | A multiple choice quiz written in BASIC for the 8K PET. | |
64 | Decimal Point | BASIC | A routine to format digit around a decimal point. | |
64 | Ski Run | BASIC | A simple BASIC ski run program for the UK101. | |
70 | Problem Page | BASIC | Solving problems using BASIC programs. Looking at iteration. | |
August 1980 | 15 | Route Search | BASIC | A game written in standard BASIC in which the player collects and delivers passengers on a rail network. |
16 | Photographer's Aid | BASIC | A PET BASIC program to calculate flsh to subject distances. | |
20 | Towers of Brahama | BASIC | A standard BASIC version of the game, Towers of Hanoi. | |
27 | Pea Game | BASIC | A version of the pea under a cup game written in BASIC for the RM 380Z. | |
29 | Multipurpose Records | BASIC | A simple database program written in BASIC for the PET. | |
34 | BASIC Life | BASIC | A version of Conway's Life game witten in BASIC for the UK101. | |
40 | PET Diary | BASIC | A BASIC program to implement a diary on the PET. | |
47 | CONLAN | BASIC | A description of the language CONLAN and the implementation in standard BASIC of a CONLAN interpreter. | |
58 | Problem Page | BASIC | Solving problems using BASIC programs. A development of a board game. | |
September 1980 | 16 | TRS-80 Utility | BASIC | A BASIC program to poke machine code utilities into memory. |
19 | Dialects in BASIC | BASIC | A look at Apple II BASIC. | |
21 | Tape File Handling | BASIC | A BASIC program to provide easy location of cassette tape files on the RM 380Z | |
26 | Alphasort | BASIC | A standard BASIC Bubble Sort routine. | |
29 | Ski Run | BASIC | A BASIC ski run program for the Sharp MZ-80K. | |
52 | Touch Typing Tutor | BASIC | A program to help learn touch typing written in BASIC for the Ohio Superboard and/or UK101. | |
62 | Problem Page | BASIC | Solving problems using BASIC programs. Using random numbers. | |
October 1980 | 29 | Fox and Hounds | BASIC | A BASIC version of the game Fox and Hounds written for the PET. |
35 | Space War | BASIC | An implementation of the game Space War written in BASIC for the Data General Nova 210 minicomputer. | |
42 | Problem Page | BASIC | Solving problems using BASIC programs. A look at hashing and permutation. | |
46 | Snap | BASIC | A BASIC version of the game Snap written for the TRS-80. | |
49 | Benchmarking | BASIC | A series of short BASIC programs which can be used to test the speed of computer systems and BASICs. | |
November 1980 | 13 | Interactive Graphics | BASIC | Routines in BASIC to place graphics characters on the VDU screen. |
20 | PET Editor | BASIC | A BASIC program to output a PET program listing one screen at a time. | |
21 | Mousetrap | BASIC | A BASIC implementation of the game Mousetrap written for the TRS-80. | |
29 | Results Plotter | BASIC | A BASIC program for the ITT2020 or Apple II which can be used to display graphs with correctly scaled axes. | |
55 | Problem Page | BASIC | Solving problems using BASIC programs. | |
December 1980 | 15 | ZX80 Extra | BASIC | A BASIC routine to poke graphics characters onto the ZX80 VDU screen. |
16 | One-Armed Bandit | BASIC | A standard BASIC implementation of a one-armed bandit game. | |
20 | Problem Page | BASIC | Solving problems using BASIC programs. | |
24 | Cells and Serpents | BASIC | A role playing adventure game written in BASIC for the NASCOM. | |
32 | Stock Market | BASIC | A stockmarket simulation game written in BASIC for the RM 380Z. | |
38 | NASCOM Patterns | BASIC | A short BASIC program to draw graphics patterns on the NASCOM VDU. | |
39 | Fruit Machine | BASIC | A TRITON BASIC implementation of a one-armed bandit game. | |
52 | Interactive Graphics | BASIC | Part 2 of the article on placing moving graphics on the PET VDU using BASIC. | |
59 | Double Density | BASIC | A BASIC program that allows double density plotting of graphics on the PET VDU. | |
74 | Microwriter | BASIC | A BASIC program for the PET which allows the input of text and allows the text to be printed on the CBM2023 printer. | |
75 | PET Menu | BASIC | Implement a cassette tape menu loading system written in BASIC for the PET. | |
January 1981 | 24 | Newton's Cool | BASIC | A program to calculate time of death of a corpse. Two temperature readings are input and the time between them. Written in standard BASIC to work on a range of microcomputers. |
40 | Problem Page | BASIC | A solution to the Eight Queens Problem written in standard BASIC suitable for a range of microcomputers. | |
44 | Interactive Graphics | BASIC | The final installment in the interactive graphics series. Designed to work with the PET the principles will also work on MZ-80K, RM 380Z and TRS-80. Includes a BASIC program version of Breakout along with a fast machine code graphics plotting routine. | |
50 | PC1211 Programs | BASIC | A couple of programs written for the Sharp PC1211 pocket computer/calculator. The first is a telephone call timer and coster. The second performs currency convrsions. | |
58 | Programming for Speed | BASIC | A discussion of a number of techniques which can be used to speed execution of BASIC programs | |
60 | Optimisation in BASIC | BASIC | A discussion of methods which can be used to optimise the performance of BASIC programs for the PET microcomputer. | |
February 1981 | 26 | Memory Test | BASIC | A version of the Simon game. |
27 | ZX80 Renumber | BASIC | A BASIC program that pokes a machine code routine into memory which, when activated, renumbers a BASIC program. | |
44 | Stock Car | BASIC | A simulation of a stock car race on the VDU. | |
49 | Driving Test | BASIC | A generic BASIC program to provide a simple multiple choice quiz to test the user's knowledge of the Highway Code and driving in general. Probably originally written on the PET. | |
54 | Shellsort | BASIC | An implementation of the Shell Sort sorting algorithm for sorting string data. | |
58 | Wordsquare | BASIC | A program to generate word squares up to 15x15 in size from a list of words typed into the computer. | |
70 | OXO | BASIC | A generic BASIC program to play noughts and crosses on the computer. | |
71 | Significant What? | BASIC | A routine to round any number to N significant figures. | |
March 1981 | 20 | Bits of Boole | BASIC | The use of Boolean operators and Boolean algebra to shorten complex IF_ THEN _ statements. |
25 | NAS Wars | BASIC | A space-based shootem up game where the starfighter blasts aliens. | |
35 | Computer Golf | BASIC | A standard BASIC version of the game of golf. This is text-based only. | |
49 | Catch | BASIC | Avoid getting trapped by the computer as you move aroound the screen. | |
62 | Power Boat | BASIC | A text based power boat driving game. | |
April 1981 | 50 | Snakes | BASIC | A version of the snake game written for the Tangerine Micron. |
51 | ZX80 Nim | BASIC | A 1K version of the game NIM. | |
52 | Personal Banker | BASIC | A simple program to keep a record of a current account bank balance. | |
52 | Kitchen Calculator | BASIC | A program to calculate the time needed to cook a joint of beef, lamb, etc. | |
53 | Base Changer | BASIC | A generic BASIC program to convert between binary and hexadecimal and vice versa. | |
54 | Hexdump | BASIC | A short program to display 104 memory locations at a time as hexadecimal numbers. The start and end addresses can be input bythe user. | |
54 | Bit Manipulation | BASIC | Handles individual bits for setting and unsetting pins on an input/output port. | |
54 | Graph Scaler | BASIC | A short routine to work out the scale for numbers on the axes of a graph for any function. | |
May 1981 | 24 | Problem Solver | BASIC | Solving the problem of Solitaire using Vector Graphic MZ BASIC. |
25 | Surround | BASIC | A version of the classic arcade game for the PET. Requires less than 4K of RAM. | |
35 | Dambuster | BASIC | A PET game based on dropping a bouncing bomb to destroy a dam. | |
43 | Interest Calculator | BASIC | Calculates yearly interest for savings accounts. | |
43 | Drawing Board | BASIC | A simple BASIC drawing program for the ZX80 microcomputer. | |
45 | Conquering Everest | BASIC | A simulation of an attempt to climb Mount Everest. Written in Microsoft BASIC for the NASCOM 2 microcomputer. | |
51 | Complex Root Solver | BASIC | A program to calculate and list the roots of polynomials for real coefficients. The polynomial may be of any order and the roots can be either real or complex. | |
52 | Record Handler Mods | BASIC | Modifications to the August 1980 General Purpose Records program to allow addition of information to a file. | |
61 | Newton's Law | BASIC | A program investigating the application of Newton's Law of Gravitation applied to the motion of planets. Written in standard BASIC this could be adapted to run on a range of microcomputers. | |
69 | Insurance Comparator | BASIC | A program to compare the returns from investing money in a building society account with the return from an with profits insurance policy. | |
June 1981 | 22 | Mini OXO | BASIC | A BASIC program to play the game Noughts and Crosses (OXO) on the 1K ZX80. |
29 | BBC Software | BASIC | The specification for the impending BBC micro with especial reference to BBC BASIC. | |
38 | Kingdoms | BASIC | A BASIC version of the game 'Kingdoms' written for a 4K ZX80 with 4K BASIC. | |
43 | Amazeing | BASIC | A maze game written in BASIC for the 8K PET. | |
43 | Motor Racing | BASIC | A BASIC driving game written for the unexpanded UK101. | |
July 1981 | 25 | Maxi-Mander | BASIC | A generalised, validated input routine. |
38 | Multicolumn Records | BASIC | An update to the original August 1980 program. | |
52 | Holocaust | BASIC | A tactical thermonuclear war game. | |
71 | Apple Skeet | BASIC | A shooting game to illustrate use of the Apple graphics screen. | |
August 1981 | 09 | Bug Bytes | BASIC | Missing section of Holocaust program. |
17 | Elemental Analysis | BASIC | Helps to calculate % composition and molecular formulae of compounds. | |
61 | 6502 Programming Course | BASIC | The final part of the series presents a simple 6502 assembler written in BASIC . | |
74 | Crystal Ball | BASIC | A simple numerological crystal ball character assessment game. | |
75 | Area Calculator | BASIC | Calculates the area inside a polygon. | |
September 1981 | 32 | Gladiators | BASIC | A combat routine intended for use in text-based adventure programs. |
44 | Disc Purge | BASIC | A BASIC utility to delete all non-system files from a TRS-80 DOS disk. | |
52 | Pools Prediction | BASIC | Part one of a program which attempts to predict football results for use with the football pools. | |
59 | Colour Cube | BASIC | A program to produce a 3D version of a Rubik's Cube on the DAI graphics screen. | |
78 | Morse Trainer | BASIC | A program to produce Morse Code at up to 12 words per minute to help prepare for the Class A Radio Amateur Examination. | |
October 1981 | 16 | Text Compression | BASIC | Methods of coding text to increase available storage capacity for adventure games, etc. |
21 | Pools Prediction | BASIC | Part two of the Pools Prediction program with the full BASIC listing. | |
51 | Fox and Hen | BASIC | A simple logic program based around whather a Fox can gain access to a Hen in a field and eat it. | |
52 | Figure Format | BASIC | A routine to format decimal numbers on the screen. | |
57 | BASIC Upgrade | XtalBASIC | Adding extensions to the XtalBASIC programming language. | |
67 | Atomic Practice | BASIC | A guide to some hidden features of the Acorn Atom. | |
November 1981 | 30 | Digitalker Special Report | BASIC | An in-depth look at the National Semiconductor Digitalker speech system. |
48 | Programming Languages | Lab BASIC | A look at Lab BASIC designed for control and monitoring applications on a range of microcomputers. | |
82 | Heavenly Bodies | BASIC | A program to produce a simulation of the night sky. | |
December 1981 | 021 | Cross Hatcher | BASIC | A program which can be used to set up the Dai monitor/TV display. |
021 | NASCOM Memory Display | BASIC | A BASIC program to display on screen the contents of any part of the NASCOM memory. | |
033 | Statistically Speaking | BASIC | A simple statistical utility package. | |
039 | Number Crunching | BASIC | Using Reverse Polish Notation for calculations on the Commodore PET. | |
046 | Pelmanism | BASIC | A version of the classic memory game. | |
054 | 'Scope Simulation | BASIC | A full simulation of a digital storage oscilloscope on the Commodoe PET fitted with a PIC chip. | |
091 | First Bytes | BASIC | A beginner's guide to programming in BASIC. Inputting data. | |
096 | Data Packing | BASIC | A description of routines used to compact data for saving on the TRS-80 cassette filing system. | |
January 1982 | 031 | Leapfrog | BASIC | The design and implementation of the logical coin game. |
037 | PC1211 Programming | BASIC | How to get the most out of the Sharp PC1211 hand-held computer. | |
053 | First Bytes | BASIC | A series for first time programmers of BASIC; FOR .. NEXT .. loops. | |
092 | The White Barrows | BASIC | A logical dungeon adventure game written in BASIC for the Acorn Atom computer. | |
February 1982 | 28 | Telesoftware Explained | BASIC | A description and explanation of the PRESTEL Telesoftware system. |
33 | Using Apple's Graphics | BASIC | An explanation ow the Apple II graphics modes and how to use them. | |
48 | Using Tandy's Graphics | BASIC | How to use the graphics on the TRS-80 and Video Genie computers. | |
67 | The Enigma | BASIC | A program to turn the ZX81 into an Enigma-style coding machine. | |
85 | First Bytes | BASIC | A beginner's guide to programming in BASIC; DATA and READ. | |
March 1982 | 080 | Posters | BASIC-80 | A program to produce giant characters on a dot-matrix printer. |
April 1982 | 22 | Interpreters | BASIC | A description of how BASIC interpreters work. |
41 | First Bytes | BASIC | Conditional statements in BASIC. | |
51 | The Valley | BASIC | A real time graphical adventure game written in BASIC for the 32K PET. | |
May 1982 | 22 | Reflections | BASIC | Using symmetry to create complex graphics on the Apple II computer. |
49 | Tipping the Balance | BASIC | A review of the HP-83 computer system and peripherals. | |
57 | Compilers | BASIC | A review of a BASIC compiler for the TRS-80 computer. | |
64 | First Bytes | BASIC | A beginner's guide to BASIC programming; trapping errors. | |
83 | The Valley | BASIC | Notes on how to convert the Valley Adventure program to run on a TRS-80 computer. | |
June 1982 | 20 | Two-Pass Assembler | BASIC | A two-pass assembler for 6502 machine code written in BASIC for the Commodore PET 32K. |
33 | Reflections | BASIC | The construction of border graphics on the Apple II computer in BASIC. | |
67 | Simulating FORTH | BASIC | A FORTH emulator for the TRS-80 computer, written in BASIC. | |
83 | First Bytes | BASIC | A look at string handling for beginners in programming in BASIC. | |
July 1982 | 39 | Two for One | BASIC | Two small game programs for the ZX81 written in BASIC. The games are Slalom and Bomber. |
49 | BBC Programming | BASIC | A look at programming the BBC micro's graphics. | |
60 | Target | BASIC | A simple shooting game written in BASIC for the Micron computer. | |
72 | Puzzle Square | BASIC | A game in which the player has to re-arrange numbered squares to get them into the correct sequence. Written in standard BASIC in 4K, | |
78 | Reflections | BASIC | The final part of the Apple II graphics series looks at Tesselations. | |
85 | First Bytes | BASIC | The final episode of the BASIC programming for beginners series looks at arrays. | |
August 1982 | 24 | Elegant Programming | BASIC | A discussion of techniques that can be used to write elegant BASIC programs. |
30 | Casio Convoy | BASIC | A ship convoy game for the Casio FX-720P handheld computer. | |
31 | Easter | BASIC | A program to calculate when Easter is written in BASIC for the TRS-80. | |
34 | Reflections | BASIC | A description of using advanced graphics and bezier curves in BASIC. | |
45 | Valley Variations | BASIC | Additions to the Valley adventure game. | |
49 | The Art of Data Storage | BASIC | A look at storing data on cassettes and floppy discs. | |
81 | Case Convertor | BASIC | A short BASIC program to convert lower case letters to upper case on the TRS-80. | |
81 | DAIED | BASIC | A short BASIC program to produce simple colour patterns on the DAI 48K screen. | |
September 1982 | 20 | A Fair Deal | BASIC | A program to generate randomly dealt bridge hands on a RM 380Z computer in BASIC. |
34 | Elegant Programming | BASIC | Part two of a series about producing elegantly written BASIC programs. | |
40 | A Clubhouse Special | BASIC | A Golf Game written in BASIC for the 8K UK101 computer with a CEGMON monitor and a 32 x 48 screen. | |
57 | Quiz Time | BASIC | A test program written in BASIC for the Commodore PET. | |
75 | The Art of Data Storage | BASIC | Efficiently coding numbers for storage on tape for a TRS-80 computer. | |
82 | Tape Indexer | BASIC | An indexing method for storing programs sequentially on tape. | |
October 1982 | 20 | Systems Simulation | BASIC | Program development on the TRS-80 computer in BASIC. |
62 | Buffered Programming | BASIC | Using the keyboard buffer on the Commodore PET to enter commands and programs under program control. | |
72 | Data Storage | BASIC | The final part of how to store data of different types on tape for a TRS-80 computer. | |
78 | Subroutine Library | BASIC | Building a library of useful BASIC programming routines. | |
84 | Elegant Programming | BASIC | Finding bugs in programs. | |
November 1982 | 39 | Program Development | BASIC | A description of ways to thoroughly test a program. |
92 | Elegant Programming | BASIC | A look at the use of random numbers in programming. | |
December 1982 | 20 | BBC Programming | BASIC | Programming sound on the BBC micro in BASIC. |
33 | ZX Connect | BASIC | A Connect 4 game for a Sinclair ZX80 computer with 2K. | |
45 | Elegant Programming | BASIC | Writing structured programs. | |
62 | 3D Animation | BASIC | Using colour switching to create 3D-Animation sequences. | |
76 | Game Times | BASIC | A multiplication tutor for the Sinclair ZX81 computer. | |
January 1983 | 33 | PEEK and POKE Explained | BASIC | Using PEEK and POKE to produce simple moving graphics using BASIC. |
57 | Elegant Programming | BASIC | Methods to use to structure different data types. | |
70 | VIC Blow Up | BASIC | A BASIC program to enlarge characters x8 for the Commodore VIC-20 computer. | |
88 | Kepler's Revenge | BASIC | A BASIC program to show the motions of the planets in our solar system written for the BBC micro. | |
February 1983 | 45 | Elegant Programming | BASIC | A look at using graphics from BASIC. |
60 | Tailoring VIC's Characters | BASIC | A BASIC utility program for the VIC-20 to allow the creation of user-defined characters. | |
74 | PEEK and POKE Explained | BASIC | Using PEEK and POKE to load programs into BASIC. | |
March 1983 | 28 | Elegant Programming | BASIC | Sorting and searching methods examined. |
45 | Peeking the Spectrum | BASIC | How to PEEK the ZX Spectrum's memory. | |
49 | Into Atari's BASIC | BASIC | An in-depth look at the workings of Atari BASIC. | |
April 1983 | 38 | Extensions to The Valley | BASIC | Further additions and variations on the Valley adventure game. Includes modifications for the BBC micro and Sinclair Spectrum. |
73 | A Micro Database | BASIC | A simple database written in BASIC for the TRS-80. | |
81 | Elegant Programming | BASIC | Techniques for elegant programming in BASIC. Looks at recursion. | |
May 1983 | 20 | Into Atari's BASIC | BASIC | A renumbering program and a self-modifying program both written in Atari BASIC. |
61 | A micro Database | BASIC | Part two of the simple database program written in BASIC for the TRS-80. | |
June 1983 | 34 | Tube Cube | BASIC | A BASIC program for the ZX Spectrum to solve Rubik's Cubes. |
69 | Indexer | BASIC | Using a computer to make alphabetical lists for various applications. Written in BASIC for the TRS-80. | |
July 1983 | 17 | Atari Renumber | BASIC | A renumber routine for Atari BASIC. Written in Atari BASIC. |
32 | Bomb Proof Tandy | BASIC | BASIC validation routines for the TRS-80. | |
44 | Languages in Use | BASIC | Drawing three dimensional graphics in BASIC. | |
52 | Vic Format Convertor | BASIC | A BASIC program to format a listing of a BASIC program using the Computing Today listing codes. | |
August 1983 | 46 | Problem Page | BASIC | Solving prime number problems on the ZX Spectrum in BASIC. |
September 1983 | 48 | Backgammon | BASIC | An implementation of the game, Backgammon, in BASIC for the ZX81. |
48 | BBC String Store | BASIC | How to store strings in BBC BASIC to reduce storage space needed. | |
52 | Planetfall | BASIC | A space trading game written in BASIC for the Sharp MZ-80K. | |
57 | Character Generator | BASIC | A character designer for the Dragon 32 computer written in BASIC. | |
October 1983 | 19 | Slingshot | BASIC | A space combat simulation written in BASIC for the Gemini 801 computer system. |
57 | Z80 Disassembler | BASIC | A disassembler for the Z80 microprocessor written in BASIC for the NASCOM 2 computer. | |
62 | Problem Page | BASIC | A look at problem-solving using a computer. | |
65 | A Better TRSDOS | BASIC | A series of patches written in BASIC to improve the performance of TRSDOS 2.3 for the TRS-80 computer. | |
November 1983 | 18 | BBC Word Processor | BASIC | A word processing package written in BASIC for the BBC micro. |
92 | Tape Append Routine | BASIC | A guide to appending tape files on the Commodore PET. | |
December 1983 | 22 | Dragon Graphicks | BASIC | A screen drawing program written for the Dragon 32 in BASIC. |
45 | Writing Adventures Part 2 | BASIC | Part 2 of the supplement on writing adventure games. | |
67 | Curve Fitting | BASIC | A procedure to calculate an equation which best fits a set of data points. Written for the ZX Spectrum in BASIC. | |
71 | BBC Touch Typing Tutor | BASIC | A Touch Typing utor written in BASIC for the BBC micro. | |
76 | Problem Page | BASIC | Part 5 of the problem-solving series looks at sorting items into sets. | |
January 1984 | 18 | Getting More from the 64 Part 2 | BASIC | Using the high resolution graphics screen on the Commodore 64. |
52 | Problem Page | BASIC | Creating Magic Squares in BASIC | |
55 | Atari Disc Library | BASIC | A BASIC program which will create a cumulative catalogue of disc files forAtari computers. | |
76 | Make a Date | BASIC | A standard BASIC program to create various calendars. | |
February 1984 | 15 | Using Epson MX-80 Graphics | BASIC | BASIC graphics routines for the Epson MX-80 printer written in TRS-80 BASIC. |
44 | Non-Random Random Numbers | BASIC | A program that generates predictable sequences of pseudo-random numbers which can be used to test programs that rely on random numbers | |
59 | Two PET Utilities | BASIC | A PRINT USING utility for the Commodore PET written in BASIC and a method of preventing BASIC programs from being LISTed. | |
March 1984 | 31 | BBC Poker | BASIC | A Poker game simulation for the BBC micro written in BASIC. |
April 1984 | 44 | Poker | BASIC | A Poker game simulation for the BBC micro written in BASIC. How the game works. |
51 | Genie Commands | BASIC | A machine code routine for the Video Genie. The routine, VGBAS1, adds structured BASIC commands. | |
May 1984 | 16 | Easycode Part 3 | BASIC | Adding a small assembler and disassembler to the Easycode language. |
25 | Debugging | BASIC | Help with using debugging techniques when your BASIC program will not work. | |
June 1984 | 28 | Beebug's Toolkit | BASIC | A review of Beebug's Toolkit ROM for the BBC micro, a BASIC programmaer's assistant. |
July 1984 | 52 | The Art of Islam | BASIC | A discussion of the graphics capabilities of the BBC micro and the Apple II computers with a focus on Islamic designs. |
72 | A Fast Sort | BASIC | A discussion of a BBC BASIC program of a version of the Quicksort routine. | |
75 | Dragon Hints on Tints | BASIC | A look at generating extra hues for the Dragon colour screen. | |
79 | Random Thoughts | BASIC | A look at BASIC programs for generating random numbers which fit various statistical distributions. | |
August 1984 | 23 | MODE 7 Screen Editor | BASIC | A program to allow the editing of text and graphics on the MODE 7 screen of the BBC micro. |
36 | Microdrive File Line Editor | BASIC | A data file editing facility for microdrives on the ZX Spectrum computer | |
60 | Finding and Keeping | BASIC | A BBC BASIC program to organise collections of things such as stamps. | |
September 1984 | 36 | All Sorts of Sort | BASIC | A description of various sort routines and example standard BASIC programs to carry them out. |
41 | Beeb Disassembler | BASIC | A BBC BASIC program to disassemble and/or detokenise a BASIC program and to format the output correctly. | |
60 | M BASIC Data Entry | MBASIC | A program written in MBASIC 5 for CP/M machines which will facilitate data entry. | |
October 1984 | 39 | Atari Antics | BASIC | Part 1 of a series looking at player missile graphics on the Atari 400 or 800 computers. |
46 | BBC Draughts | BASIC | Programming a computer vs human draughts game into the BBC microcomputer. | |
December 1984 | 38 | BBC Draw | BASIC | A simple graphics program to produce MODE 2 art and save the finished screens. |
41 | Art and the Amstrad | BASIC | Two simple graphics subroutines for the Amstrad CPC-64 computer. | |
January 1985 | 067 | Number Crunching | BASIC | How to write a compiler for Reverse Polish Notation in 6502 machine code. |
16 | Commodities | BASIC | A simulation of investing in the Stockmarket written for the BBC micro. | |
February 1985 | 14 | Deficiency, Abundance, Perfection | BASIC | A look at experimental and recreational mathematics. |
23 | Inside BASIC: 1 | BASIC | Part one of a series examining the work of the BASIC interpreter. | |
29 | Magazine Article Index | BASIC | A BASIC program for the BBC micro computer to help organise a magazine collection and index the articles. | |
48 | Benchmarks | BASIC | A description of a series of BASIC benchmarks for comparing computer systems. | |
56 | TRS-80 Mail List | BASIC | A BASIC program for the TRS-80 to allow the production of mail-shots. | |
March 1985 | 31 | Averages and Trends | BASIC | Implementing some statistical techniques on computers. |
34 | Ladder Logic | BASIC | A program for implementing ladder logic control processes on a BBC microcomputer. | |
48 | Inside BASIC: 2 | BASIC | Looking at the inner workings of the BASIC interpreter. An examination of floating point routines. | |
51 | Macro1 | BASIC | A program to provide a MACRO directive for the Z80 card for the Apple II computer. | |
54 | Algorithm Angles | BASIC | A look at developing trigonometry algorithms for computer programs. | |
58 | Amstrad Letter Writer | BASIC | A simple word processor for the Amstrad CPC 464 computer. | |
April 1985 | 21 | Write Your Own Spellcheck | BASIC | Providing the detail and gudance necessary to write a computer spellchecker. |
25 | Algorithm Angles | BASIC | More algorithms for your micro. | |
52 | Macro 2 | MBASIC80 Assembler | Some examples of using macros in the MBASIC80 Assembler. | |
57 | The Sound of Music | BASIC | The science behind the art of computer music on the Amstrad CPC 464 computer. | |
68 | Graphics, Turtles, Recursion | BASIC | Ways in which the Sinclair QL graohics features may be used from BASIC. | |
76 | Ten Commandments | BASIC | Ten rules to follow when using sound on the Amstrad CPC 464 from BASIC. | |
May 1985 | 34 | BBC Text Editor | BASIC | A modest text editing program for the BBC microcomputer. |
37 | Every Picture | BASIC | Representing information in pictorial form on the BBC microcomputer in BASIC. | |
47 | More I/O | BASIC | How to use a 8255 Programmable Peripheral Interface to provide an external keyboard for the Sharp MZ80K computer. | |
June 1985 | 51 | Algorithm Angles | BASIC | Coming to grips with some common statistics functions. |
July 1985 | 26 | Cribbage Player | BASIC | Part 1 of a series developing a Cribbage playing program for the BBC micro and Amstrad CPC464. |
31 | Algorithm Angles | BASIC | Puzzle solving algorithms. | |
34 | Trapping Zeros | BASIC | Trapping the No Room error on the BBC micro. | |
56 | Clubfile | BASIC | A filing system/database for Atari micros. | |
August 1985 | 20 | Cribbage Player | BASIC | Part 2 of the cribbage game player. |
32 | The Nature of Computer Graphics | BASIC | Part 1 of the series looking at the use of matrices in transforming graphics coordinates. | |
September 1985 | 30 | Cribbage Player | BASIC | Part 3 of the cribbage game player. |
36 | Programming for Speed and Reliability | BASIC | A look at programming disc access and data structures. | |
October 1985 | 09 | Hashing | BASIC | How to hash record keys into a data file for rapid direct access. |
12 | Getting Good Graphics | BASIC | A basic graphics design program for the BBC micro. | |
18 | Genie Adjustments | BASIC | Converting tape-based sprite programs to run on a disk-based Video Genie system. | |
23 | Algorithm Angles | BASIC | A personal view of writing algorithms on the BBC micro. NB: recursion is possible in BBC BASIC. | |
26 | Adding BASIC Commands | Xtal BASIC | Adding extra BASIC commands to the Tatung Einstein. | |
44 | The Nature of Computer Graphics | BASIC | Part 2 of the series looking at the use of matrices in transforming graphics coordinates. | |
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